互動設計概論
臺北科技大學 115-1 學期課程,課號 366411。
- 學期:115-1
- 授課教師:王聖銘
- 學分:2
- 必修
- 上課時段:週三 3、4 節
課程大綱
Principle of Interaction Design: Autumn 2026 - Syllabus Credit Hours: 2.0 Instructors: Ryan Sheng-Ming Wang Course Description: "Interaction Design" blends theoretical and practical perspectives in the areas of visualization and interactivity into several focused aspects using interactivity for education, entertainment, interactive media design and industrial design purposes. An interface is the link between a user and a design that communicates how a design will be used, creating an experience for the people who will use it. It provides the framework, elements, and resources for a “conversation” to take place between users and design. In this course, we will explore the fundamentals of interfaces and the interaction design process. Students will be introduced to and have opportunity to practice the fundamental concepts, methods, and practices of interaction design. They will explore the ideas of "User Experience Observation ", "Form Follows Function" and "User Interaction Analysis and Evaluation". They will explore how interactive media create experiences, and understand the role that interaction with contents and installment fulfills in human existence. Finally and most importantly, students need to learn how to improve their ability to present their design ideas. This is a class with time devoted to lecture, discussion, practice activities, design work sessions, and critique of practical work. Course Objectives/Goals: At the conclusion of the course, students will be able to: 1. Identify how increasingly complex technologies are integrated into designs, services and events. 2. Define how digital or physical artifacts behave in response to user-centric interaction. 3. Describe, test and evaluate the usability and sustainability of user interfaces. 4. Apply iterative cycles of research, testing and development based on the understanding of user needs, goals and experiences. 5. Develop solutions and processes to common or known interface problems. 6. Build and test rapid prototypes for look and feel and usability. 7. Utilize client based concept development to develop the strategy, information architecture, human-computer interaction and interface design. 8. Demonstrate competency in information architecture, human-computer interaction and interface design.
課程進度
W1. What is Interaction Design W2. Evolution of HCI in Interactive Media Design (Assignment: Project I Content with HTML5 and CSS) W3. Understanding and Conceptualizing Interaction and Information Visualization W4. Understanding Users and What is User Experience W5. Project I Presentation and Critique (Assignment: Project II Mobile Device UI) W6. Responsive and Natural UI Design W7. Designing for Collaboration and Communication W8. Project II Presentation and Critique (Assignment: Midterm Project Proposal Draft) W9. Service Design I, Brainstorming, POG and SET (Assignment: Midterm Project Proposal Final) W10. Service Design II, QFD, AHP, and Data Gathering W11. Midterm Project Presentation, Judge and Critique W12. Data Analysis, Interpretation and Presentation (Assignment: Term Project and Paper I) W13. The Process of Interaction Design (Assignment: Term Project and Paper II) W14. Identifying Needs, Establishing Requirements, Designing, Prototyping, and Construction W15. Introducing Evaluation and Evaluation Framework W16. Term Project and Paper Presentation and Critique I W17. Term Project and Paper Presentation and Critique II W18. Final Exam and Term Paper and Project Submission
評量方式
Participation 10% Project-based Learning I Taiwan Design Week Observation and Evaluation 20% Project-based Learning II HCI x UI/UX with Responsible AI 20% Term Project and Paper with Tangible MVP 35% Outcome-Based Education (OBE) learning report 15%
教材
【遵守智慧財產權觀念,請使用正版教科書,不得使用非法影印教科書】 使用外文原文書:是 1. Moggridge, B, Designing interactions, MIT press, (2007). (Chapter "Designing Interactions" pp. 647-662) 2. As We May Think, Vannevar Bush, The Atlantic Monthly, July 1945 3. Rich Gold, The Plenitude: Creativity, Innovation, and Making Stuff (Simplicity: Design, Technology, Business, Life) (Chapter 2: The Four Creative Hats I've Worn, pp 5-31) 4. Jon Kolko (2011), Exposing the Magic of Design: A Practitioner's Guide to the Methods and Theory of Synthesi 5. Jon Kolko (2010), Thoughts on Interaction Design 6. Dunne, A, & F Raby, Design Noir: The secret life of electronic objects, Birkhauser, 2001. (Sec 2 "Hertzian Space" pp. 15-43). Dunne, A, & F Raby, Design Noir: The secret life of electronic objects, Birkhauser, 2001. (Sec 5 "The Secret Life of Electronic Objects" pp. 75-90). 7. Rittel, Horst, and Melvin Webber; "Dilemmas in a General Theory of Planning," pp. 155-169, Policy Sciences, Vol. 4, Elsevier Scientific Publishing Company, Inc., Amsterdam, 1973. [Reprinted in N. Cross (ed.), Developments in Design Methodology, J. Wiley & Sons, Chichester, 1984, pp. 135-144.] 8. Billinghurst, M., Kato, H. and Poupyrev, I. (2001). MagicBook: Transitioning between Reality and Virtuality. 9. Kuniavsky, Mike (2010), Smart Things: Ubiquitous Computing User Experience Design (Chapter 10) 10. Physical Computing: Sensing and Controlling the Physical World with Computers by Tom Igoe and Dan O'Sullivan (2004). (SELECTIONS) 11. Past, Present, and Future of User Interface Software Tools, Brad Myers, Scott E. Hudson, Randy Pausch, ACM Transactions on Computer-Human Interaction, March 2000, pp. 3 - 28. 12. Stacey Kuznetsov and Eric Paulos, Rise of the Expert Amateur: DIY Projects, Communities, and Cultures, ACM NordiCHI, Reykjavik, Iceland, October 2010 13. Voyagers and Voyeurs: Supporting Asynchronous Collaborative Information Visualization, Jeffrey Heer, Fernanda Viegas, Martin Wattenberg, CHI 2007: ACM Conference on Human Factors in Computing Systems, pp. 1029 - 1038. 14. John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07). ACM, New York, NY, USA, 493-502. 15. Tracee Vetting Wolf, Jennifer A. Rode, Jeremy Sussman, and Wendy A. Kellogg. 2006. Dispelling "design" as the black art of CHI. In Proceedings of the SIGCHI conference on Human Factors in computing systems (CHI '06), Rebecca Grinter, Thomas Rodden, Paul Aoki, Ed Cutrell, Robin Jeffries, and Gary Olson (Eds.). ACM, New York, NY, USA, 521-530 16. Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design - William Lidwell (SELECTIONS ) 17. Kuniavsky, Mike (2010), Smart Things: Ubiquitous Computing User Experience Design (Chapter 19) 18. Paul Dourish, Where the Action Is (chapters 1 & 2) 19. Norman, D. Emotional Design: Why We Love (Or Hate) Everyday Things. Basic Books, 2004. (SELECIONS)