遊戲式數位學習專題研究

臺北科技大學 115-1 學期課程,課號 363789。

課程大綱

This course explores gamification and game-based learning in the AI era. In the first half, students use generative AI to design interactive gamified experiences; in the second, they develop and evaluate playable game-based learning experiences. The course emphasizes motivation, game mechanics, feedback, adaptation, and evaluation, with applications in education, workplace training, business, and other professional contexts.

課程進度

01 09/09 Course Introduction: Gamification and Game-Based Learning in the AI Era 02 09/16 Gamification vs. Game-Based Learning: Concepts and Applications 03 09/23 Game Mechanics and Motivation: Designing with AI 04 09/30 Gamification: Octalysis and the 8 Core Drives 05 10/07 Flow Theory: Challenge, Feedback, and Adaptation 06 10/14 From Idea to Interactive Prototype with Generative AI 07 10/21 Designing Better Gamified Experiences: Rewards, Progression, and Personalization 08 10/28 Gamification in Education, Training, Business, and Apps 09 11/04 Midterm Project: Gamified Interactive Experience 10 11/11 From Gamification to Game-Based Learning: Learning Through Gameplay 11 11/18 What Makes a Good Learning Game? Gameplay, Challenge, and Learning Design 12 11/25 From Prompt to Playable Game: Generative AI for Game Creation 13 12/02 AI-Enhanced Games: Branching, Simulations, Characters, and Adaptation 14 12/09 Game-Based Learning for Real-World Skills and Workplace Training 15 12/16 Research and Evaluation: Does Game-Based Learning Really Work? 16 12/23 Final Project Showcase: Game-Based Learning for a Real-World Problem

評量方式

Attendance 10% Classroom Participation & Discussion 15% Weekly Learning Activities & Assignments 20% Midterm Gamification Project 20% Final Game-Based Learning Project 30% Flexible Learning Activities (Weeks 17–18) 5%

教材

【遵守智慧財產權觀念,請使用正版教科書,不得使用非法影印教科書】 使用外文原文書:否 Selected journal articles, case studies, and online resources related to gamification, game-based learning, and AI-enhanced learning will be provided through Google Classroom. Students will also use generative AI and interactive development tools, such as ChatGPT, Gemini Canvas, Claude Artifacts, and other emerging tools, for idea generation, prototyping, game development, and evaluation. Recommended references: Kapp, K. M. (2012). The Gamification of Learning and Instruction. Pfeiffer. Chou, Y. K. (2015). Actionable Gamification: Beyond Points, Badges, and Leaderboards. Octalysis Media. Selected recent SSCI journal articles on gamification, game-based learning, serious games, and AI-enhanced learning.